![]() Some models contain audio when scanned with PSound (Hyde Bohr's boss model has his fight quotes, for example). ![]() Not sure about the soldier or radio chatter names, either. I haven't checked for the cutscene subtitles yet, but all of the journal/notes are present, all of the soldier chatter, all of the monologs Aya has when inspecting things, and the radio text (ex. ![]() Custom-made prerendered cutscenes with audio are 100% possible, so long as the filesize is considered.Īll, or at least most, of the text in the game can be found in the "file0019.raw" file when opened with a hex editor. The cutscene subtitles seem to be outside of the pmf videos themselves, and will still show up as normal even if the pmf is changed. I tested this using a pmf video I made for Birth by Sleep, and the video and sound played as expected. They are all in pmf files, and can be swapped out with other pmf files so long as they are smaller. The cutscenes are all prerendered, including the "scene" at the end where Eve shoots Aya. The audio dialog appears to be in a similar situation, but I haven't tried replacing anything there yet. Maybe this can be worked around somehow? I want to replace some of the CTI music with different tracks, but the size limitation may be an issue there.In the video above I accidentally replaced the wrong track, but the demonstration still works. The music seemingly can be swapped around, if the new music/swapped music is smaller than the one it is replacing (100kb replacing a 101kb file should be fine 102kb would not work afaik). The music is in sscf files when extracted, the actual audio itself is at3 format. The soundtrack for the remake was also done by Shinomura, but also includes extra tracks from Nobuo Uematsu and Yatsunori Mitsuda and was completely re-done, but you have the option to switch between the original and re-done soundtrack.Here's a better video to show off the swap: - I've been experimenting the last few days with the 3rd Birthday, to see what all can be done with it modding-wise. The music for the original was composed by Yoko Shinomura, who later worked on Kingdom Hearts and Xenoblade Chronicles. Tools can take parameters from guns and put it in another, but will scrap the gun the parameter was from, while Super Tools do the same thing without scraping the gun or armor. Each Weapon has special parameters (Elemental Effects, Firing Rate, etc.), and can be switched between guns and armors with Tools and Super Tools. The game also includes a very In-Depth weapon/armor crafting system. Once your Active Time Gauge Fills completely, you can either fire your gun, or open the menu and use your Items or Parasite Abilities (which will cost you Parasite Energy), switch Weapons or Armor, and escape basic battles. Aya can move around a small open environment, and dodge attacks from on-screen enemies. The battle system is a combination of Resident Evil (minus the Tank Controls), Chrono Trigger, and Final Fantasy VII. Now with her new powers, she is the only one who can stop Eve from killing all of mankind. After this, Aya gains mysterious powers given by her mitochondria. As Aya runs to the stage (after telling her date to get out of there) to apprehend the actress (who we later learn is named Melissa Pierce), the actress starts referring to herself as Eve, and tries to set Aya ablaze,but to no avail. But suddenly, the Actress makes eye-contact with Aya and stops singing, and afterwards, one of the actors suddenly bursts into flames, followed by about 80% of the audience. They Come in just as the show is starting, and just before the lead actress starts her 1st song. On Christmas Eve, she goes to an opera with an unnamed date at Carnagie Hall. The game takes place in New York during the week of December 24–29, 1997, and focuses on a 25 year old NYPD Rookie named Aya Brea. The Remake contains full 3D Environments, Redone cutscenes, new 2D Animated cutscenes by Production I.G., 36 new weapons, 25 new pieces of armor, the ability to change costumes, a 3rd person shooter mode similar to The 3rd Birthday (plus the ATB system in regular combat and minus the Overdive System), and Multiplayer (4 player competitive).
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